3D Generalist / Technical Artist
Description
As a Technical Artist with strong 3D Generalist skills, you will play a key role in bridging art and technology, helping build high-quality optimized 3D content for immersive XR/VR experiences. You will work across multiple stages of the 3D production pipeline, combining hands-on 3D content creation — modeling, texturing, and asset preparation — with technical implementation inside Unity, shader development, and optimization.
Responsibilities
* Model, texture, and optimize high-quality 3D assets including characters, props, and environments, ensuring visual quality while maintaining performance constraints for mobile VR platforms.
* Build and maintain character pipelines including character setup, rigging, skinning, and preparing assets for animation and in-engine implementation.
* Create character rigs, support facial rigs where needed, and work with animation assets to ensure smooth character movement and proper in-engine behavior.
* Import, set up, and integrate 3D assets into Unity while maintaining efficient workflows between DCC tools and engine implementation.
* Create and optimize custom shaders and materials inside Unity, with a strong focus on performance optimization for mobile VR devices.
* Optimize assets, materials, shaders, textures, and scenes to meet performance requirements for mobile VR platforms and standalone headsets.
* Identify and solve technical challenges related to asset pipelines, rendering, shader behavior, animation systems, and runtime performance.
* Help improve internal workflows and develop efficient pipelines between art production and technical implementation.
* Work closely with developers, artists, and production teams to deliver immersive real-time experiences.
Requirements
* Proven experience as a Technical Artist, 3D Generalist, 3D Technical Artist, or similar role
* Strong proficiency with 3D software such as Blender, Maya, or similar DCC tools, including modeling, texturing, and UV workflows
* Experience in character creation workflows including rigging, skinning, and animation setup
* Strong understanding of real-time rendering pipelines
* Hands-on experience working with Unity engine
* Experience creating and optimizing shaders in Unity (Shader Graph and/or custom shader development)
* Strong understanding of optimization techniques for mobile and VR applications
* Experience integrating and troubleshooting 3D assets inside game engines
* Understanding of materials, lighting, rendering, and asset optimization workflows
* Strong problem-solving skills and technical mindset
* Ability to collaborate effectively with both engineering and art teams
* Portfolio demonstrating both technical and artistic work, including 3D modeling and texturing examples
*Nice to Have*
* Knowledge of animation systems
* Experience with VFX and particle systems
* Experience working on immersive applications, XR, AR/VR, or real-time interactive projects
What We Offer
* 24 working days paid vacation, 7 days sick leave, and public holidays.
* Flexible working hours of remote work.
* Open-minded and outside-the-box ideas embodied in life.
* Award-winning and diverse team to grow together.
* Opportunity to work with cutting-edge XR technologies.
* Minimum bureaucracy and a collaborative and supportive working environment.
Join us, and together, let's make a positive impact on how we experience life!